Difference between revisions of "Plugin Setup"

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==XCode on OS X Lion==
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==Code Signing==
Mac OS X Lion no longer supports legacy PowerPC applications via Rosetta.  In addition, Xcode 4 no longer uses the GCC compiler. Because it may be desired to continue to support FileMaker on PowerPC, it is necessary to use the GCC 4.0 compiler.
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Steps to prepare your plugin for signing [[Code Signing]]
  
===XCode 4===
 
The following link explains how to re-enable the GCC 4.0 compiler, which is necessary to compile FileMaker Plugins.
 
[http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4 10.4 sdk support to XCode]
 
  
===XCode 3===
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==Mac OS X Lion==
You can use Xcode 3.2.5 on Mac OS X Lion.  Simply make sure you install XCode before updating to Lion, and it will continue to work.
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Mac OS X Lion no longer supports legacy PowerPC applications via RosettaIn addition, Xcode 4 no longer uses the GCC compiler. Because it may be desired to continue to support FileMaker on PowerPC, it is necessary to use the GCC 4.0 compiler.
 
 
The first time you run XCode 3.2, you will be asked to install the JAVA environment. Select to install and away you go.
 
  
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'''XCode 4'''
  
Clean Install : When you install XCode 3.2 on a clean install of Lion, it doesn't install all the files - including the XCode application itself.
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By default, Xcode 4 doesn't install the GCC4.0 compiler,  which is required for FileMaker Plugins.
-use the ditto command line to copy XCode 3.2 from a 10.6 installation
 
-eg. sudo ditto /Volumes/10.6/Developer /Developer
 
  
Note : Using the Finder to copy the folder doesn't work. Nor does the command line  cp -R
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See the [[Mac OS X]] page for steps to install the GCC4.0 compiler with Xcode 4
  
 
==Microsoft Visual C++==
 
==Microsoft Visual C++==

Latest revision as of 00:58, 14 August 2018

This page is about configuring XCode (Mac) or Visual C++ (Windows) so that it will compile plugins for FileMaker.


Taking either the FileMaker Plugin example, or one of the sample templates provided by other plugin developers and getting it to compile so that it will load in FileMaker Client.


Initial Configuration

Changes to make to compile the plugin and make any other initial setup changes.


Code Signing

Steps to prepare your plugin for signing Code Signing


Mac OS X Lion

Mac OS X Lion no longer supports legacy PowerPC applications via Rosetta. In addition, Xcode 4 no longer uses the GCC compiler. Because it may be desired to continue to support FileMaker on PowerPC, it is necessary to use the GCC 4.0 compiler.

XCode 4

By default, Xcode 4 doesn't install the GCC4.0 compiler, which is required for FileMaker Plugins.

See the Mac OS X page for steps to install the GCC4.0 compiler with Xcode 4

Microsoft Visual C++

When attempting to compile the plugin on Windows using Microsoft Visual C++ Studio, I found I needed to download and install VS SDK for Windows.

This can be downloaded for free from www.microsoft.com


Adding Version Info to Windows Plugin

By default, the FM 7 API doesn't add the 'Version' information to the compiled plugin on windows. You can include this by copying from the FM5.5 API the Version Info Adding Windows Version Info

Note : Windows vista, 7 or 2008 Server will only show version information for .exe's or .dll's. There doesn't appear to be a way to display version information for other file types, such as FileMaker Plugins


Plugin Function Definition in one File

By default, the FM 7 API requires you to define each Function Definition in multiple files. This means duplication on Mac & Windows. It is possible to modify the main FMExample_Plugin.cpp file to include the definitions all in the one file, removing the duplication. Function Definition