Difference between revisions of "Mac OS X"
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− | == | + | ==Prelude== |
Mac OS X Lion no longer supports legacy PowerPC applications via Rosetta. In addition, Xcode 4 no longer uses the GCC compiler. At this time, the FileMaker Plugin API requires us to use the GCC 4.0 compiler. | Mac OS X Lion no longer supports legacy PowerPC applications via Rosetta. In addition, Xcode 4 no longer uses the GCC compiler. At this time, the FileMaker Plugin API requires us to use the GCC 4.0 compiler. | ||
+ | |||
+ | It's possible to continue to use Xcode 3.2 on OS X Lion, however you will need to install via the command line (see step two below). | ||
+ | |||
+ | Alternatively - you can restore GCC 4.0 and PPC support to Xcode 4 - which the following document will assist with. | ||
+ | |||
+ | |||
+ | Note : This is a collection of steps from various other sites and developers. I have completed these steps and am now able to compile plugins for FileMaker using Xcode 4. Please make a backup before attempting ! | ||
+ | |||
+ | All care taken - no responsibility ! | ||
+ | |||
+ | |||
+ | ---- | ||
===Installing XCode 4 with support for GCC4.0=== | ===Installing XCode 4 with support for GCC4.0=== | ||
Line 40: | Line 52: | ||
On the 'Installation Type' screen : | On the 'Installation Type' screen : | ||
− | *Change Location to 'Xcode3' folder you created above | + | *Change the Location to be the 'Xcode3' folder you created above |
*Do not install "System Tools" or "Unix Development" | *Do not install "System Tools" or "Unix Development" | ||
*Select to install "Mac OS X 10.4 SDK" | *Select to install "Mac OS X 10.4 SDK" | ||
Line 54: | Line 66: | ||
====Step Three : Install Xcode 4==== | ====Step Three : Install Xcode 4==== | ||
− | + | Mount the Xcode 4 DMG and Install as normal. | |
− | [http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4 10.4 sdk support to XCode] | + | |
+ | <div style="text-align: center;"> [[Image:InstallXcode4Lion.jpg]] </div> | ||
+ | |||
+ | On the 'Installation Type' screen, you should be able to use the default settings. | ||
+ | |||
+ | <div style="text-align: center;"> [[Image:InstallXcode4Settings.jpg]] </div> | ||
+ | |||
+ | <div style="text-align: center;"> [http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4 10.4 sdk support to XCode] </div> | ||
+ | |||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ====Step Four : Add GCC4.0 to Xcode 4==== | ||
+ | |||
+ | Download and run the '[http://fmplugins.idma.co.nz/downloads/Legacy-XCode-Scripts.zip restore-with-xcode3.sh]' script, which will add symbolic links within Xcode 4, pointing to Xcode 3. | ||
+ | |||
+ | <div style="text-align: center;"> [https://github.com/thinkyhead/Legacy-XCode-Scripts Legacy-XCode-Scripts] </div> | ||
+ | |||
+ | |||
+ | Execute the code | ||
+ | |||
+ | ./restore-with-xcode3.sh | ||
+ | |||
+ | <div style="text-align: center;"> [[Image:Restorelecacyxcode.jpg]] </div> | ||
+ | |||
+ | We are now ready to open and use Xcode 4 | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===Opening Project in Xcode 4=== | ||
+ | |||
+ | Open your project in Xcode 4. | ||
+ | |||
+ | |||
+ | |||
+ | ====Step One : Modernise Project==== | ||
+ | |||
+ | Select your project (on the left) and then click the 'Modernize Project' button at the bottom. | ||
+ | |||
+ | Untick any 'Build Setting' options. | ||
+ | |||
+ | <div style="text-align: center;"> [[Image:XcodeModernizeProject.jpg]] </div> | ||
+ | |||
+ | |||
+ | ====Step Two : Restore PPC & i386 support to project==== | ||
+ | |||
+ | Select 'Build Settings' for your project, and reset any copiler settings. You'll need to change to 'All' in order to see all options to change. | ||
+ | |||
+ | *Architectures : ppc i386 | ||
+ | *Valid Architectures : ppc i386 x86_64 | ||
+ | *Build Options : GCC 4.0 | ||
+ | |||
+ | Before : | ||
+ | <div style="text-align: center;"> [[Image:XcodeSetPPCi386.jpg]] </div> | ||
+ | |||
+ | After : | ||
+ | <div style="text-align: center;"> [[Image:XcodeRestoredPPCi386.jpg]] </div> | ||
+ | |||
+ | <div style="text-align: center;"> [[Image:XcodeSetCompiler.jpg]] </div> | ||
+ | |||
+ | |||
+ | At this point, when should be able to 'Build' our plugin | ||
+ | |||
+ | <div style="text-align: center;"> [[Image:XcodeBuildSucceeded.jpg]] </div> | ||
+ | |||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ====Step Three : Restore Build Locations==== | ||
+ | |||
+ | Select XCode Preferences. Then 'Locations' | ||
+ | |||
+ | Click the 'Advanced' button. | ||
+ | |||
+ | Change the 'Build Location' popup to 'Locations Specified by Targets' | ||
+ | |||
+ | |||
+ | <div style="text-align: center;"> [[Image:XcodeBuildLocations.jpg]] </div> | ||
+ | |||
+ | |||
+ | |||
+ | For example, I have set my build location to be directly where FileMaker looks for plugins | ||
+ | |||
+ | <div style="text-align: center;"> [[Image:XcodeBuildLocationsPath.jpg]] </div> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ====Step Four : Debug v's Release Builds==== | ||
+ | |||
+ | Select 'Manage Schemes' from the popup menu right of the stop button (top-left) | ||
+ | |||
+ | <div style="text-align: center;"> [[Image:XcodeSelectManageSchemes.jpg]] </div> | ||
+ | |||
+ | |||
+ | |||
+ | Select the first (should be only) scheme and 'Duplicate'. | ||
+ | |||
+ | Rename one scheme as 'Plugin Name (Debug)' and the other as 'Plugin Name (Release)' | ||
+ | |||
+ | <div style="text-align: center;"> [[Image:XcodeDuplicateScheme.jpg]] </div> | ||
+ | |||
+ | |||
+ | |||
+ | Edit the 'Release' scheme - change the 'Run : Build Configuration' from 'Debug' to 'Release' | ||
+ | |||
+ | <div style="text-align: center;"> [[Image:XcodeSetRunToRelease.jpg]] </div> | ||
+ | |||
+ | |||
+ | You can now easily switch between 'Debug' and 'Release' builds using the Scheme Menu. | ||
+ | |||
+ | <div style="text-align: center;"> [[Image:XcodeSwitchDebugRelease.jpg]] </div> | ||
+ | |||
+ | |||
+ | |||
+ | In my case, because I am building directly to the FileMaker Extensions - I have also set Xcode to launch FileMaker once built (when using the Run : Cmd + R option). This means FileMaker is automatically launched once the plugin is built. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ==Acknowledgements== | ||
+ | Thanks to Mark Banks who gave me the initial links, and Jake Traynham [http://www.cnsplug-ins.com/ CNS Plug-ins] for his efforts to work out the steps to make everything work. |
Latest revision as of 03:53, 21 August 2011
Prelude
Mac OS X Lion no longer supports legacy PowerPC applications via Rosetta. In addition, Xcode 4 no longer uses the GCC compiler. At this time, the FileMaker Plugin API requires us to use the GCC 4.0 compiler.
It's possible to continue to use Xcode 3.2 on OS X Lion, however you will need to install via the command line (see step two below).
Alternatively - you can restore GCC 4.0 and PPC support to Xcode 4 - which the following document will assist with.
Note : This is a collection of steps from various other sites and developers. I have completed these steps and am now able to compile plugins for FileMaker using Xcode 4. Please make a backup before attempting !
All care taken - no responsibility !
Installing XCode 4 with support for GCC4.0
The following link explains how to install Xcode 4 with the GCC 4.0 compiler, which is necessary to compile FileMaker Plugins.
Step One : Uninstall existing
If you already have Xcode installed, then uninstall it.
sudo <Xcode>/Library/uninstall-devtools --mode=all
Note : It may be necessary to restart your computer after installing Xcode 3 if you have just uninstalled Xcode 4
Step Two : Install Xcode 3
Create a folder 'Xcode3' at the top level of your boot drive. This is where we will install Xcode 3 to (and not the default /Developer location)
To install Xcode 3, mount the Xcode 3.2.x DMG and then enter the following into 'Terminal' :
export COMMAND_LINE_INSTALL=1 open “/Volumes/Xcode and iOS SDK/Xcode and iOS SDK.mpkg”
On the 'Installation Type' screen :
- Change the Location to be the 'Xcode3' folder you created above
- Do not install "System Tools" or "Unix Development"
- Select to install "Mac OS X 10.4 SDK"
Note : Installing the Documentation and/or iOS SDK is optional - install if wanted.
Step Three : Install Xcode 4
Mount the Xcode 4 DMG and Install as normal.
On the 'Installation Type' screen, you should be able to use the default settings.
Step Four : Add GCC4.0 to Xcode 4
Download and run the 'restore-with-xcode3.sh' script, which will add symbolic links within Xcode 4, pointing to Xcode 3.
Execute the code
./restore-with-xcode3.sh
We are now ready to open and use Xcode 4
Opening Project in Xcode 4
Open your project in Xcode 4.
Step One : Modernise Project
Select your project (on the left) and then click the 'Modernize Project' button at the bottom.
Untick any 'Build Setting' options.
Step Two : Restore PPC & i386 support to project
Select 'Build Settings' for your project, and reset any copiler settings. You'll need to change to 'All' in order to see all options to change.
- Architectures : ppc i386
- Valid Architectures : ppc i386 x86_64
- Build Options : GCC 4.0
Before :
After :
At this point, when should be able to 'Build' our plugin
Step Three : Restore Build Locations
Select XCode Preferences. Then 'Locations'
Click the 'Advanced' button.
Change the 'Build Location' popup to 'Locations Specified by Targets'
For example, I have set my build location to be directly where FileMaker looks for plugins
Step Four : Debug v's Release Builds
Select 'Manage Schemes' from the popup menu right of the stop button (top-left)
Select the first (should be only) scheme and 'Duplicate'.
Rename one scheme as 'Plugin Name (Debug)' and the other as 'Plugin Name (Release)'
Edit the 'Release' scheme - change the 'Run : Build Configuration' from 'Debug' to 'Release'
You can now easily switch between 'Debug' and 'Release' builds using the Scheme Menu.
In my case, because I am building directly to the FileMaker Extensions - I have also set Xcode to launch FileMaker once built (when using the Run : Cmd + R option). This means FileMaker is automatically launched once the plugin is built.
Acknowledgements
Thanks to Mark Banks who gave me the initial links, and Jake Traynham CNS Plug-ins for his efforts to work out the steps to make everything work.